![]() ![]() And, many ideas and techniques that those 2 have, didn't exist during the development of 3K. 2K and 3K are virtually identical, and their learning curve is pretty simple compared to that of. Keep in mind, if you're attempting to play 3K like SC4 or 2013, they're vastly different in functionality. And, yes, you could even break your city apart (zone and build one end, and then repeat and only connect via rail for example). So, Sims likely will transition between different types. Due to this size, many buildings are actually considerably larger than they should be, so, parking lots/garages can be implied. ![]() In the game, the scale of a single tile is that of 1 acre (208 x 208 ft, or 64 x 64 m). This is actually useful, as you can build large sections of farmland, which means Sims will be quite far from anything they may need.Īnd, as for switching transit options? I believe it's implied. super nice work its nice to see people looking at the still open question of the game, 'the optimal end game layout' the 2. The best time to produce items that take longer to roll out your factories and commercial buildings is when you’re not playing SimCity BuildIt. So, a school can hold 300 sims, but, if you're on the largest map, and your school is in the direct center, and everyone lives on the edge, they'll all still go to school, regardless of it's location. Build items with the longest production times when you’re not playing. This is probably one of my best layouts for a strong electronics city. Water and Electricity are required, while Oil, Coal, etc. Schools and hospitals don't really have a "distance" limit, they simply run off of the numbers. Your best SimCity (2013) city layout Must include emergency buildings such as Hospital, Police Station, Fire Station. 3K's also set up so that you could pretty much just build a city purely on mass transit (as in, without roads), which is interesting. So, you could potentially have huge networks with the stations pretty far apart, but, it probably wouldn't hurt to combine that with buses and subways. Rail seems to be about the same way, but, of course stations aren't required to be so close to each other. Not too sure on their travel distances for bus stops and subway stations, but, a decent setup for buses seems to be in a somewhat checker board pattern (assuming each block is roughly 10x10, you could have a 3x3 layout and only need 5 bus stops in an "X" shape). Expand Gradually: As you acquire more stations, gradually connect them to create an extensive network. This subreddit is a place for players of the game to gather, discuss the game, and share tips and achievements with the community. While SimCity BuildIt has city building and simulation elements to it, it is geared as a social experience more than anything else. This setup gets your trains moving efficiently in the early stages. This is an unofficial community for the EA mobile game Simcity BuildIt. Connect stations that have two connection points to form a closed loop. ![]() I've found that each goes up by about 2 tiles, so: Build a Closed Loop: Begin with a modest railway network. However, I've found during play, that, if your land value is exceptionally high, and your city well built, the zones can develop further in. My goal is 1.5 million.There used to be a reference card that came with SC3K when it first came out, and it mentions that each zone has a limit as to how far in Sims will travel: I can boost this to 700k or more after all my upgrades from this area are done and with more parks. I've currently 650k (counting the destroyed buildings). They give a nice look to the city and quite a boost to population. If you enjoyed my video pleaseComment, Like, Favorite, Subscribeand Share as this really helps me :)Build the city of your dreams and watch as the choices. I did group some residences to make mini condos that usually is not so common in real life, but I have vertical and horizontal streets.Īdditionally, I have PLENTY of room for parks in my city. While each city site has its own unique challenges, I’d like to share a couple of my layouts from my favorite region, Reflection Atoll, and give some general advice on how to make the most of your layouts. My city for instance, has not a fixed and simetric street layout. Posted a while back already but it has been busy in RL here. If you are looking for an efficent but fake/ugly city, go ahead :P ![]() They all look a screenshot taken from the same spot. I took 4 screenshots of the person's 4 pairs of Universities. In this video, we plot out the infrastructure and place the Service Buildings. I've someone on my FB that has 2.51 millions population, using a similar layout to this one from SC Buildit site. Hello Mayors Check out this easy-to-build city layout.
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